The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table. This font of magic, whatever its origin, fuels your spells.Īt 1st level, you know four cantrips of your choice from the sorcerer spell list. SpellcastingAn event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. (a) a dungeoneer's pack or (b) an explorer's pack.(a) a component pouch or (b) an arcane focus.(a) a light crossbow and 20 bolts or (b) any simple weapon. Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion Weapons: daggers, darts, slings, quarterstaffs, light crossbows Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Hit Points at 1st Level: 6 + your Constitution modifier Hit Points Hit Dice: 1d6 per sorcerer level Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!Īs a sorcerer, you gain the following class features. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.
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